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Saturday 1 August 2020

How to change theme to dark mode in ROBLOX Studio!

Today we will be learning how to:
- Change theme mode of ROBLOX Studio to Dark mode (or light mode, preferably.)

Easy guide, it should not take much time!

1) Open ROBLOX Studio, and open the File tab.


2) Open "Studio Settings" and scroll to the "Theme" option in "General" tab in "Studio" tab.


3) Press Theme and choose Dark, to change into dark mode!


Hope you learned something new from this tutorial! Make sure to subscribe to us by Email or to frequently check us since we post tutorials and tips frequently and make sure to join our discord server!

Wednesday 22 July 2020

How to improve your ROBLOX game's graphics!


Today's tutorial is going to be about improving your ROBLOX game's graphics! We will learn how to:
- Optimally use visual effects in making ROBLOX graphics good and not over-saturated.
- How to use Bloom.
- How to use Sunrays.
- How to use Atmosphere.
- How to use Color Correction.
- How to add Realistic Grass.
No scripting knowledge required!

*Note: All titles are links! Press them to discover the property / element in Roblox Developer website.

Before:


After:


Bloom is the effect of a small blur on very lit surfaces. Bloom can be very useful in making games look realistic and cool!
Bloom can be created by:
1) Opening Explorer tab
2) Inserting a "BloomEffect" in Lighting
3) Customizing it using Properties tab

Intensity = How intense should be the blending
Size = How big the bloom radius is (in pixels)
Threshold = How bright a color must be in order to apply the effect

I recommend:
Intensity 3
Size 16
Threshold 2

Without Bloom:


With Bloom:


Tip: Try using 2 Blooms and mixing them up to create a heavenly effect!

2 - Sunrays

Sunrays makes the game look realistic and a lot better. Sunrays is one of the effects you should NOT miss!
Sunrays can be created by:

1) Opening Explorer tab
2) Inserting a "SunraysEffect" in Lighting
3) Customizing it using Properties Tab

Intensity = Opacity of the rays
Spread = How wide should the rays spread

I recommend:
Intensity 0.15
Spread 1


Without Sunrays:



With Sunrays:



3 - Color Correction

Color Correction is one of the minimally used effects. Yet it is minimally used, but it has very good effects on how to improve the game's graphics. You probably don't want to miss this in a spooky or horror game!
Color Correction can be created by:

1) Opening Explorer tab
2) Inserting a "ColorCorrectionEffect" in Lighting
3) Customizing it using Properties Tab

Brightness = How much should the pixels' brightness be shifted
Contrast = How much separation there should be between dark and light colors
Saturation = How intense should the colors be
TintColor = How much the RGB should be affected/scaled (White means no effects)

I recommend:

Brightness 0
Contrast 0.2
Saturation 0.2
TintColor 255,255,255 (White)

Without Color Correction:


With Color Correction:


4 - Realistic Grass

Realistic Grass is one of the best yet no lag features that you MUST have in your game! Realistic Grass does not affect Raycasting and does not affect anything else, as its considered only as a particle, yet does not lag.
Realistic Grass can be added by:

1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and enabling Decoration

Decoration = Should there be decorative features or no? (More features are coming in the future beside the already released realistic grass)

Without Realistic Grass:


With Realistic Grass:


5 - Water Transparency

Water Transparency is also one of the things that are rarely edited. Even though, sometimes its current value would be good for some environments, some other environments would look better with water having more transparency.
Water Transparency can be modified by:

1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and modifying WaterTransparency

WaterTransparency = How transparent should the water be

I recommend:

WaterTransparency 0.7

Without Water Transparency modification


With Water Transparency modification


6 - Atmosphere

Atmosphere is one of the newly added graphic features! This feature lets you add fog on both the terrain and the sky at the same time! Note that you will need to control the Atmosphere with scripts, if you want to involve day/night changing for the Atmosphere.
Atmosphere can be added by:

1) Opening Explorer tab
2) Inserting a "Atmosphere" in Lighting
3) Customizing it using Properties Tab

I recommend using default numbers or you customize it yourself!

Without Atmosphere:


With Atmosphere:


Hope you learned something new from this tutorial! Make sure to subscribe to us by Email or to frequently check us since we post tutorials and tips frequently and make sure to join our discord server!

Sunday 19 July 2020

Create and configure teams easily in ROBLOX Studio!

*Note: All blue text are links to the objects / properties, but in Roblox Developer website!

 Today, you will learn everything about teams! This tutorial includes:
- AutoAssignable property explanation
- How to make spawns dedicated for teams
- How to make a team a default team
with zero requirement of scripting experience!

1) To add a team, first, head to MODEL tab.


2) Press the Service button.


3) Press "Teams", and press Insert.


4) Congrats! You now have created the service that hold the teams!


5) Right click Teams OR press the (+) Icon and press "Team" to insert the Team.


6) Now open Properties (VIEW Tab > Properties to open Properties Tab) and configure the team to your liking!
AutoAssignable is for putting the player in the team automatically once they join the game.
Name is for the Team's name.
TeamColor is to change the color of the team.


7) In my case, I changed the name to Green Team, and the team color to Lime green, and left the AutoAssignable on!


8) Now press Play Solo icon (HOME Tab > Play), and congrats! You got your first team done!


Keep in mind that: If the teams do not have AutoAssignable on, the player will spawn on any Neutral spawn points and a Neutral team will be temporarily made until the player joins another team.


9) Press Stop, and put a spawn point. (MODEL Tab > Spawn


10) Now open MODEL Tab, change its material and color to your liking, select it in Explorer Tab (VIEW Tab > Explorer) and open Properties Tab and change it to your liking!
AllowTeamChangeOnTouch is for letting the player join the team by just walking over the spawn.
Neutral is for deciding if the spawn is considered as a spawn for people with no teams.
TeamColor is for indicating which team does this spawn belong to!
Note that: TeamColor must match the Team's color, while the BrickColor does not need to match.


11) Repeat the process with the other teams


12) Congrats! You should spawn on the AutoAssignable team, which is Choosing team in my case, and you should see something like the following!


You'll spawn on the AutoAssignable team!


Upon walking over the red spawn, I joined the red team!


After resetting, I've spawned on the red team's spawn!


Hope you learned something new from this tutorial! Make sure to subscribe to us by Email or to frequently check us since we post tutorials and tips frequently and make sure to join our discord server!