Today's tutorial is going to be about improving your ROBLOX game's graphics! We will learn how to:
- Optimally use visual effects in making ROBLOX graphics good and not over-saturated.
- How to use Bloom.
- How to use Sunrays.
- How to use Atmosphere.
- How to use Color Correction.
- How to add Realistic Grass.
No scripting knowledge required!
*Note: All titles are links! Press them to discover the property / element in Roblox Developer website.
- How to add Realistic Grass.
No scripting knowledge required!
*Note: All titles are links! Press them to discover the property / element in Roblox Developer website.
Before:
After:
Bloom is the effect of a small blur on very lit surfaces. Bloom can be very useful in making games look realistic and cool!
Bloom can be created by:
1) Opening Explorer tab2) Inserting a "BloomEffect" in Lighting
3) Customizing it using Properties tab
Intensity = How intense should be the blending
Size = How big the bloom radius is (in pixels)
Threshold = How bright a color must be in order to apply the effect
I recommend:
Intensity 3
Size 16
Threshold 2
Without Bloom:
With Bloom:
Tip: Try using 2 Blooms and mixing them up to create a heavenly effect!
2 - Sunrays
Sunrays makes the game look realistic and a lot better. Sunrays is one of the effects you should NOT miss!
Sunrays can be created by:
1) Opening Explorer tab
2) Inserting a "SunraysEffect" in Lighting
3) Customizing it using Properties Tab
Intensity = Opacity of the rays
Spread = How wide should the rays spread
I recommend:
Intensity 0.15
Spread 1
Without Sunrays:
With Sunrays:
3 - Color Correction
Color Correction is one of the minimally used effects. Yet it is minimally used, but it has very good effects on how to improve the game's graphics. You probably don't want to miss this in a spooky or horror game!
Color Correction can be created by:
1) Opening Explorer tab
2) Inserting a "ColorCorrectionEffect" in Lighting
3) Customizing it using Properties Tab
Brightness = How much should the pixels' brightness be shifted
Contrast = How much separation there should be between dark and light colors
Saturation = How intense should the colors be
TintColor = How much the RGB should be affected/scaled (White means no effects)
I recommend:
Brightness 0
Contrast 0.2
Saturation 0.2
TintColor 255,255,255 (White)
Without Color Correction:
With Color Correction:
4 - Realistic Grass
Realistic Grass is one of the best yet no lag features that you MUST have in your game! Realistic Grass does not affect Raycasting and does not affect anything else, as its considered only as a particle, yet does not lag.
Realistic Grass can be added by:
1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and enabling Decoration
Decoration = Should there be decorative features or no? (More features are coming in the future beside the already released realistic grass)
Without Realistic Grass:
With Realistic Grass:
5 - Water Transparency
Water Transparency is also one of the things that are rarely edited. Even though, sometimes its current value would be good for some environments, some other environments would look better with water having more transparency.
Water Transparency can be modified by:
1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and modifying WaterTransparency
WaterTransparency = How transparent should the water be
I recommend:
WaterTransparency 0.7
Without Water Transparency modification
With Water Transparency modification
6 - Atmosphere
Atmosphere is one of the newly added graphic features! This feature lets you add fog on both the terrain and the sky at the same time! Note that you will need to control the Atmosphere with scripts, if you want to involve day/night changing for the Atmosphere.
Atmosphere can be added by:
1) Opening Explorer tab
2) Inserting a "Atmosphere" in Lighting
3) Customizing it using Properties Tab
I recommend using default numbers or you customize it yourself!
Without Atmosphere:
With Atmosphere:
Hope you learned something new from this tutorial! Make sure to subscribe to us by Email or to frequently check us since we post tutorials and tips frequently and make sure to join our discord server!
Intensity 3
Size 16
Threshold 2
Without Bloom:
With Bloom:
Tip: Try using 2 Blooms and mixing them up to create a heavenly effect!
2 - Sunrays
Sunrays makes the game look realistic and a lot better. Sunrays is one of the effects you should NOT miss!
Sunrays can be created by:
1) Opening Explorer tab
2) Inserting a "SunraysEffect" in Lighting
3) Customizing it using Properties Tab
Intensity = Opacity of the rays
Spread = How wide should the rays spread
I recommend:
Intensity 0.15
Spread 1
Without Sunrays:
With Sunrays:
3 - Color Correction
Color Correction is one of the minimally used effects. Yet it is minimally used, but it has very good effects on how to improve the game's graphics. You probably don't want to miss this in a spooky or horror game!
Color Correction can be created by:
1) Opening Explorer tab
2) Inserting a "ColorCorrectionEffect" in Lighting
3) Customizing it using Properties Tab
Brightness = How much should the pixels' brightness be shifted
Contrast = How much separation there should be between dark and light colors
Saturation = How intense should the colors be
TintColor = How much the RGB should be affected/scaled (White means no effects)
I recommend:
Brightness 0
Contrast 0.2
Saturation 0.2
TintColor 255,255,255 (White)
Without Color Correction:
With Color Correction:
4 - Realistic Grass
Realistic Grass is one of the best yet no lag features that you MUST have in your game! Realistic Grass does not affect Raycasting and does not affect anything else, as its considered only as a particle, yet does not lag.
Realistic Grass can be added by:
1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and enabling Decoration
Decoration = Should there be decorative features or no? (More features are coming in the future beside the already released realistic grass)
Without Realistic Grass:
With Realistic Grass:
5 - Water Transparency
Water Transparency is also one of the things that are rarely edited. Even though, sometimes its current value would be good for some environments, some other environments would look better with water having more transparency.
Water Transparency can be modified by:
1) Opening Explorer Tab
2) Selecting "Terrain" under Workspace
3) Opening Properties Tab and modifying WaterTransparency
WaterTransparency = How transparent should the water be
I recommend:
WaterTransparency 0.7
Without Water Transparency modification
With Water Transparency modification
6 - Atmosphere
Atmosphere is one of the newly added graphic features! This feature lets you add fog on both the terrain and the sky at the same time! Note that you will need to control the Atmosphere with scripts, if you want to involve day/night changing for the Atmosphere.
Atmosphere can be added by:
1) Opening Explorer tab
2) Inserting a "Atmosphere" in Lighting
3) Customizing it using Properties Tab
I recommend using default numbers or you customize it yourself!
Without Atmosphere:
With Atmosphere:
Hope you learned something new from this tutorial! Make sure to subscribe to us by Email or to frequently check us since we post tutorials and tips frequently and make sure to join our discord server!